Eight Byte Bits
filed in Deviations on May.17, 2008
As a young kid, I was raised by the Nintendo Entertainment system, like any other generation Y-er. NES, wasnt about flashy graphics, and addictive story lines. Real skills, precise timing, and a large supply of sugar & caffine was needed for this type of gaming. No matter who’s 8 bit shoes you were filling at the moment, there wasnt anything easy about NES.
One of the things that sticks with me till this day, Super Hero games! Were they any easier? Since your sprite had super human powers you’d think they would cut you a bit of a break, or add some interesting angles to game.. Not really. Terminator could be punched out by a biker in T2. Superman could be had by rude street walkers bumping into him, in a hurry, on their way to the office. The almighty X-Men could run out of super powers within a few wild attempts at clearing a room. At the same time, an Italian plumber, created by japanese developers, could simply eat magic mushrooms, and kill anything with a hop or two.
Such as the repeating pistol in the old west, the dawn of the Game Genie leveled the playing field.. Making men equal, making games much less rewarding.. The end of 8 Bit gaming as we knew it was upon us. Bringing home a brand new game, you sit down, frustratingly try to beat the learning curve in 10-15minutes. After futile attempts of dissatisfaction, the game genie is inserted, and before you know it, your character is side scrolling above the clowds, allowing you to effortlessly beat the game in a rediculously low time.
As game systems continue on, they become rediculously easier, with game genies built into the games seamlessly.. So to speak. Any recent games I’ve played for consoles, I find my self rushing through whatever mission or level thrown at me, just to find out what happens during the next cinematic clip.. After a bit of this, I swore off consoles, and got a Netflix account.. If you like a challenge, stick to the vast array of PC games.